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Find Ottospot one animal in a painted crowd
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Find Otto

Find Otto is a daily seek-and-find game in the spirit of Where's Waldo, with animals: a new painted world every day. Otto, a different animal each time, hides in a crowd of hundreds of dressed-up animals in a long striped scarf, a hat and a top. Pan and zoom, match the clue, and tap him: the faster you find him, and the fewer wrong taps (10 seconds each), the higher you stand on the day's board.

How to play Find Otto

The rules, the scoring, and the questions people ask.

Each search, step by step

  1. 1Read the clue. Otto is a different animal every day, and the clue names what he wears (a long striped scarf, a hat and a top) and what he carries.
  2. 2Pan and zoom round the painted world. Look at the animals first, then their scarves, then their hats: the crowd is full of decoys that match only part of the clue.
  3. 3Tap Otto when you find him. A wrong tap adds 10 seconds, and your time goes on today's board as the share of today's searchers you were faster than.
  4. 4Stuck? Give up to see where Otto was hiding. There is one try a day, and a new world comes at midnight.

On this page

Questions

What is Find Otto?

Find Otto is a daily seek-and-find game. Each day a big picture-book world is painted, a town square, a harbour or a park, and Otto, a different animal every day, hides in a crowd of hundreds of dressed-up animals. You pan, zoom and tap him as fast as you can.

How do I know which animal is Otto?

The day's clue tells you. Otto always wears a long striped scarf, a hat and a top, and carries something, and the clue names his species and those things. Decoys share some of them, so an animal that matches only the scarf, or only the hat, is not him.

How is my time counted?

The clock starts when the world has finished painting in, after about 2.4 seconds, and stops when you tap Otto. Each wrong tap adds 10 seconds, so the number on the board is your search time plus those penalties.

What if I can't find Otto?

Keep looking: there is no time limit, and zooming in on one part of the world at a time is the surest way to find him. If you would rather stop, Give up shows where he was hiding. The day counts as played but not found, and a new world comes at midnight UTC.

Can I play more than once a day?

No. There is one try a day and a new world at midnight UTC. The day's world, the crowd and Otto's hiding place come from the date alone, so everyone searches the same picture and the board compares like with like. If you reload the page mid-search, the clock carries on from where it was.

What does the board show?

Your time is read as the share of today's searchers you were faster than, such as faster than 80%. The figure appears once 50 people have finished the day's search, so it is a fair comparison rather than a guess.

Is Find Otto like Where's Waldo?

It is the same kind of puzzle: one character to find in a crowded, busy picture. The differences are that the picture is newly painted every day, the same for everyone, that Otto is a different animal each time, named by the day's clue, and that your time goes on a daily board. Find Otto is not affiliated with Where's Waldo (Where's Wally in Britain), whose name and character belong to their owners.

Is my progress saved?

Yes. Today's try, your best time and your streak of days found are kept on your device, or on your account if you sign in. Find Otto costs nothing to play and needs no sign-up.

Find Otto guides

More ways to play

The game

What is Find Otto?

Find Otto is a daily seek-and-find: one animal, hiding in a crowd, in a world painted fresh for the day.

Every day at midnight UTC, Find Otto paints a new picture-book world in ink and watercolour: a town square, a harbour, a park. Hundreds of animals fill it, each dressed up. Somewhere among them is Otto, a different animal every day, always in a long striped scarf and a hat and a top, carrying something. The day's clue names the animal and what it wears.

Nobody can find Otto by recognising one thing about him, because the crowd is built to defeat that. The decoys are not random animals: each shares part of the clue, the right species in the wrong scarf, the right scarf on the wrong animal, the right hat and the wrong top. You win by checking the whole clue against one animal at a time, and the clock rewards the player who does it fastest.

added to your time for a wrong tap
10 s
for the world to paint in before the clock starts
2.4 s

The name

Why is he called Otto?

Otto is a name that reads the same from either end, which suits someone you are looking for.

Otto is a palindrome: spelled backwards it is still Otto. It is also short enough to say in one breath and easy to type, and as a given name it comes from Germanic roots that mean wealth or fortune, which is a fair description of what a quick find is worth on the board.

Otto is a role more than a single character. Today's Otto might be a fox and tomorrow's a heron, but the scarf, the hat and the top stay, so the player learns what to look for and the day's clue adds only which animal it is.

A short history

Where the hidden-picture puzzle comes from

Looking for one thing in a busy picture is older than the printed picture book.

  1. 1800s

    Puzzle pictures

    Printers of children's books, periodicals and cards sell "puzzle pictures" in the nineteenth century: a landscape with a face, an animal or a person hidden in its trees and clouds, and the instruction to find it.

  2. 1946

    Hidden Pictures

    Highlights for Children, an American magazine for young readers, runs its Hidden Pictures puzzle from its earliest years: a scene with a set of small objects drawn into it, to be found and ticked off.

  3. 1968

    The wimmelbook

    The German illustrator Ali Mitgutsch publishes Rundherum in meiner Stadt, a wordless book of big, crowded street scenes. The form gets a name of its own, the wimmelbook, from the German for to teem, and a shelf in every German-language bookshop.

  4. 1986

    Animalia

    The Australian author and illustrator Graeme Base publishes Animalia, an alphabet picture book in which every page is packed with objects that start with its letter, and an animal hides in each, so the reader searches page after page.

  5. 2021

    One puzzle a day

    Wordle, published in October 2021, shows that a short puzzle everyone shares, once a day, with a result you can compare, is enough to build a habit. Daily puzzles of every kind follow.

  6. Now

    A painted world every day

    Find Otto puts the two together: the crowded scene of the wimmelbook and the one shared puzzle a day, with a stopwatch and a board so a search can be compared.

Why it works

Why is one animal so hard to find?

Psychologists have studied this sort of search since the 1980s, and the same findings explain both the difficulty and the fun.

  • One odd colour pops out

    In 1980 Anne Treisman and Garry Gelade showed that a single odd item, a red letter among green ones, is found at once however many others there are. Colour, orientation and size are picked up across the whole view in parallel, so the target seems to jump out.

  • A combination has to be checked

    A target defined by two features together, a fox and a scarf and a hat, does not pop out. Treisman's feature-integration theory says attention has to be moved to one item at a time to bind its features, so the search is serial and every extra animal adds time.

  • So the decoys share parts

    That is exactly how the crowd is built. If Otto were the only animal in a striped scarf, you would see him in a glance. Because every decoy matches some of the clue, no single feature gives him away, and only the full combination does.

  • Guidance makes it quicker

    Jeremy Wolfe and colleagues found in 1989 that people are not blind searchers: the features of the target steer attention towards matching items. That is why the best strategy is to pick the most distinctive part of the clue and look only at animals that have it.

The method

How to find Otto faster

Four habits that turn a wander round the picture into a search.

  1. 01

    Scan in strips

    Choose a direction and sweep the world in bands, left to right and back, rather than jumping about. A strip you have finished is a strip you will not look at twice.

  2. 02

    Check the species first

    The animal is the cheapest feature to see from a distance. Ignore everyone who is not the right animal and slow down only when you reach one that is.

  3. 03

    Then the scarf, then the hat

    Among the right animals, test the scarf: long, striped and the right colours. Then the hat and the top. A decoy fails at one of these, so each test removes most of the candidates.

  4. 04

    Tap only when it all matches

    A wrong tap costs 10 seconds, about as long as it takes to check one more animal properly. When one fails, zoom in a step before you tap.

How a time is worked out
Time from the start of the clock to the tap3:00
2 wrong taps at 10 seconds+ 0:20
Time on the board3:20

In this game

How Find Otto keeps the search fair

Everyone searches the same picture, and the time is counted the same way for everyone.

The day's world, its crowd and Otto's hiding place are worked out from the date alone, so there is no luck of the draw: you and a player on the other side of the world search the same picture. There is one try a day, and a new world at midnight UTC.

The world paints itself in before the clock starts, for about 2.4 seconds, so nobody gains time by being first to see it. A wrong tap costs 10 seconds, and there are no hints: the search is yours alone. Once 50 searchers have finished, your time is read as the share of today's searchers you were faster than.

Vocabulary

Search terms, defined

The words for looking for one thing among many.

Visual search
Looking for a particular item among others, the task psychologists have studied for decades and the one every seek-and-find sets.
Target
The item being looked for. In Find Otto it is Otto.
Distractor or decoy
An item that is not the target but shares some of its features. The more features it shares, the slower the search.
Pop-out
A target so different in one feature that it is found at once, however many other items there are.
Conjunction search
A search for a target defined by two or more features together, such as a fox in a striped scarf. It is slower than a search for a single feature.
Serial search
Checking items one after another. The time it takes grows with the number of items.
Wimmelbook
A picture book of big, busy, mostly wordless scenes full of small stories, from the German for to teem or swarm.
Search
One day's attempt at Find Otto: from the clock starting to the tap that finds Otto.

Sources

  1. Anne Treisman and Garry Gelade, A feature-integration theory of attention, Cognitive Psychology 12 (1980)
  2. Jeremy Wolfe, Kyle Cave and Susan Franzel, Guided search: an alternative to the feature integration model for visual search, Journal of Experimental Psychology: Human Perception and Performance 15 (1989)
  3. Jeremy Wolfe, Guided Search 2.0: a revised model of visual search, Psychonomic Bulletin and Review 1 (1994)
  4. Highlights for Children, Hidden Pictures (a feature of the magazine since its first issues in 1946)
  5. Ali Mitgutsch, Rundherum in meiner Stadt (Otto Maier Verlag, Ravensburg, 1968)
  6. Graeme Base, Animalia (Viking and Abrams, 1986)
  7. Josh Wardle, Wordle (published in October 2021 and bought by The New York Times in January 2022)