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Krillocitythe rapid-fire answer race
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Krillocity - The Rapid-Fire Answer Race

The rapid-fire answer race. Read the prompt, then type every answer you can think of before the 30-second clock runs out. Each one the game accepts swims your krill forward through the tunnels, and the rarer it is, the further it takes you. Up to 12 racers on one track, 3 prompts, and the furthest swimmer wins.

How to play Krillocity

How a race works, what each answer is worth, and common questions.

How to play

  1. 1A race is 3 prompts, such as "Name a fruit", each on a 30-second clock. Type an answer, press Enter, and type the next one straight away.
  2. 2Every answer the game accepts swims your krill forward through the tunnels: from 40 m for the answer everyone gives to 1,000 m for one nobody else does.
  3. 3Everyone in the race swims the same track, 6 in an open race and up to 12 in a private one, each in a lane of their own, and every krill moves live. After the last prompt the furthest swimmer wins, and the same racers can line up again at once.
  4. 4A refused answer costs only the seconds you spent typing it, and the same answer twice counts once.

Questions

What is Krillocity?

Krillocity is a free live answer race you play in the browser. Up to 6 players get the same 3 prompts, such as "Name a country in Africa", with 30 seconds on each, and type as many answers as they can. Every accepted answer swims their krill forward through a system of underwater tunnels, and the rarer the answer, the further it goes. Whoever has swum furthest after the last prompt wins.

How is Krillocity scored?

Each accepted answer lands in one of six tiers by how rare it is, worth 4, 8, 16, 32, 64 and 100 points, and every point swims you 10 metres. Answers add up, so a prompt scores the sum of everything you named in its 30 seconds: plenty of common answers move you steadily, and one rare find can be worth more than a handful of them. Your distance after 3 prompts is your score.

How do rare answers work in Krillocity?

Every prompt has a bank of known answers, ranked by how often people give them. The answer nearly everyone gives is Plankton and swims you 40 m; an answer almost nobody reaches is One in a Krillion and swims you 1,000 m. An answer the bank does not know is judged by an AI model, up to 12 a prompt, and once 3 of those are refused the rest of that prompt's unknown answers are not judged, so typing nonsense quickly gets you nowhere.

How many players can race in Krillocity?

An open race seats 6. A private race seats from 2 to 12, and picks its prompts (1, 3, 5 or 7) and how long each one runs (20, 30, 45 or 60 seconds). Everyone swims the same tunnel in a lane of their own, yours always the nearest, so you see who is ahead and watch overtakes as answers land; a racer out of view shows as a marker at the edge of the track. The track is the whole screen, and the distance you have swum reads at its foot.

How do rooms and private races work in Krillocity?

Press Race now and you are seated in the open lobby with the most racers waiting and a lane free. The race starts the moment all 6 lanes are filled, as a matchmaking queue does, or once at least two racers have waited 45 seconds for more; nobody is ever started alone, and nobody is dropped into a race already under way. Races run back to back, about two minutes each: after the finish the same racers line up again for a rematch, new ones fill the empty lanes, and a lobby short of racers is merged into a fuller one. The room's standings stand beside the track throughout, every racer's distance and the gap to you, with the chat on the other side. Answer nothing in two races running and you are let go, so nobody races an empty seat. For friends, start a private race, choose how many race, how many prompts and how long each, and share its 6-digit code or invite link; the race starts when its host presses Start, once everyone has joined, and the host starts each race after it the same way. Arrive at a private race mid-race and you are dealt in on the prompt on screen if at least 6 seconds of its clock are left, or on the next one if not. The leaderboard keeps every player's best race.

What are the tunnels in Krillocity?

One endless run of underwater tunnels in pixel art, 12 worlds in a loop: the Kelp Run, the Coral Arches, the Wreck Passage, the Sunken Aqueduct, the Leviathan's Ribs, the Glow Grotto, the Crystal Vein, the Lava Tubes, the Clockwork Conduit, the Rift, the Jelly Nebula and the Ice Caverns. Each world fades into the next, and past the last the first comes round again with its rock laid differently, so nobody reaches the end. Every lane in a room swims the same route in a race, so you can see who is ahead, and each race sets off from a different world.

What counts as an answer in Krillocity?

Anything that fits the prompt. An answer you already gave on that prompt counts once, however you spelled it. A refused answer costs nothing but the seconds you spent typing it. Each prompt shows for 2 seconds before its clock starts, so you can read it first.

Is Krillocity free?

Yes. Krillocity costs nothing, needs no account and no download, and has no limit on how many races you play. It runs in any modern browser.

Does Krillocity share avatars and tokens with Krillion?

Yes. Krillocity is Krillion's race mode, so it uses the same wallet: every race pays depth tokens for where you finish, 250 for each racer you beat and 500 more for the win (1,750 for winning a full race), spent in the same shop, and the avatars, trails and emotes you own swim with you in the race. Sign in and they follow your account to any device.

Can you play Krillocity on a phone?

Yes. The race plays the same on a phone as on a computer. Enter sends your answer and clears the box at once, and the keyboard stays up between answers, so you can keep typing for the whole 30 seconds.

More ways to play

More games on Daily: Songless Unlimited, Krillion Unlimited, Noillirk, Bandle Unlimited, Size It Up, Fermi, Color Game, Logo Game, MapTap, Poople and Songspot.

Krillocity is the race mode of the Krillion game: there you dive with one answer a prompt, here you name as many as you can.

The game

What is Krillocity?

Krillocity is a race to name as many answers as you can, where the rare ones count for more.

A prompt such as "Name a fruit" comes up for everyone in the room at once, and the clock gives you 30 seconds. Every answer you type and send is judged as it lands: apple is fine, and so is rambutan, but they are not worth the same. Each accepted answer swims your krill forward through a tunnel, a short way for the answer everyone gives and a long way for the one almost nobody does.

A race is 3 prompts, and your distance at the end is your score. You race up to 5 other players in an open race, or up to 11 friends in a private one, everyone on the same track, and watch every krill pull ahead or fall back as its answers land.

prompts in a race
3
on each prompt's clock, for as many answers as you can type
30s
racers at most on one track, in a private race
12

A short history

Where the name-as-many-as-you-can game comes from

Asking someone to name as many things as they can against a clock is one of the oldest tests in psychology, and one of the oldest party games.

  1. 1938

    Word fluency

    L. L. Thurstone's study of primary mental abilities counts word fluency as one of them, measured by timed tests that ask for as many words as possible, such as words that begin with a given letter.

  2. 1944

    The easy answers come first

    W. A. Bousfield and C. H. W. Sedgewick time people naming members of a category and find the same curve every time: answers pour out at first, then slow to a trickle as the easy ones run out.

  3. 1967

    F, A and S

    Borkowski, Benton and Spreen ask people to say as many words as they can starting with a letter in a fixed time. The letters F, A and S become a standard test of the kind, still given by neuropsychologists.

  4. 1973

    Colours, animals, fruits and towns

    Bernard Isaacs's set test asks older patients to name up to ten of each of four sets. Naming animals for a minute becomes one of the most common quick checks of memory and language.

  5. 1988

    Scattergories

    Milton Bradley's party game gives players a letter, a list of categories and a timer. An answer scores only if no other player wrote it, so the common answer is worth nothing.

  6. Now

    The race

    Krillocity keeps the clock and the category, counts every answer you can name, and pays the rare ones more, live against everyone else on the track.

Why it works

Why the rare answers come last

Decades of fluency tests describe the same pattern, and it is the pattern a race rewards.

  • Most answers come in the first seconds

    Bousfield and Sedgewick's curve rises steeply and flattens: most of what a person will name in a minute comes in its first part, and the rest arrives slowly. The early answers are the ones everybody has, which is why they score least.

  • Answers arrive in clusters

    Angela Troyer and colleagues showed in 1997 that people name in runs from one corner of a category (farm animals, then pets, then birds) and jump between them, and that the runs and the jumps both add to how many they name. When the answers dry up, a switch is what starts them again.

  • A minute is about twenty

    In fluency norms published in 1999, healthy adults named roughly twenty animals in a minute, with the count falling with age and rising with years of schooling. Nobody runs out because the category does; they run out of what comes to mind.

The method

How to name more in 30 seconds

Quantity and rarity both count, so a good prompt starts fast and ends somewhere nobody else goes.

  1. 01

    Read it in the count-in

    Every prompt shows for two seconds before its clock starts. Use them to pick the corner of the category you will start in, so your first answer is typed the moment the clock runs.

  2. 02

    Empty the obvious ones fast

    The answers everyone gives still swim you 40 m each. Type them in a burst, short, and press Enter after each one.

  3. 03

    Switch corners when you slow down

    When answers stop coming, jump to another part of the category rather than waiting: from tropical fruit to berries, from capitals to islands. A fresh corner gives a fresh run.

  4. 04

    Spend the last seconds going rare

    By the end of the clock the easy answers are gone for everybody. That is when the answer only you would think of is worth looking for: an answer at One in a Krillion swims you 1,000 m.

Ten answers to one prompt, and how far they swim
5 Plankton answers20 points
2 Too Clever answers16 points
1 Schooler answer16 points
1 Rare answer32 points
1 Deep Cut answer64 points
10 answers in 30 seconds148 points, 1,480 m

The one Deep Cut is worth 64 points, more than the five Plankton answers together (20). The common answers still matter: they are the quickest points on the clock, and a racer who names only rare ones names too few.

In this game

How a race in Krillocity runs

Every room runs on one shared clock, so everyone in it sees the same prompt at the same moment.

  1. 01

    The count-in

    The prompt comes up for two seconds before its clock starts, the same prompt in every lane.

  2. 02

    The clock

    30 seconds to name as many answers as you can. Each is judged as it lands, and every lane moves as its answers are accepted.

  3. 03

    Between prompts

    As the clock runs out the race swims on, and a moment later the judge krill brings the next prompt down over the last. The standings beside the track keep moving the whole way.

  4. 04

    The finish

    After prompt three, FINISH, and the next race's lobby opens over the start line with your place, your distance and what it paid; the room's standings beside the track settle on their final metres. The next race starts the moment its lanes are full. Stay, and you are in it.

Vocabulary

Race terms, defined

The words psychologists use for naming against the clock, and the ones this game uses for its race.

Verbal fluency
How many words a person can produce under a rule in a fixed time. Psychologists test it two ways, by meaning and by sound.
Category fluency
Naming members of a category, such as animals or fruits, against the clock. Every prompt in a race is a test of it.
Letter fluency
Naming words that begin with a given letter, as in the F, A and S test.
Cluster
A run of answers from one corner of a category: farm animals, then pets.
Switch
The jump from one cluster to the next. Switching often is how people keep naming when the obvious answers run out.
Lane
One racer's line along the track's floor. An open race has 6, a private one up to 12, and yours is always the nearest.
Plankton
The tier for an answer nearly everyone gives: 4 points, 40 m.
One in a Krillion
The tier for an answer almost nobody reaches: 100 points, 1,000 m.

Sources

  1. L. L. Thurstone, Primary Mental Abilities, Psychometric Monographs 1 (1938)
  2. W. A. Bousfield and C. H. W. Sedgewick, An analysis of sequences of restricted associative responses, Journal of General Psychology 30 (1944)
  3. Borkowski, Benton and Spreen, Word fluency and brain damage, Neuropsychologia 5 (1967)
  4. Isaacs and Kennie, The set test as an aid to the detection of dementia in old people, British Journal of Psychiatry 123 (1973)
  5. Troyer, Moscovitch and Winocur, Clustering and switching as two components of verbal fluency, Neuropsychology 11 (1997)
  6. Tombaugh, Kozak and Rees, Normative data stratified by age and education for two measures of verbal fluency, Archives of Clinical Neuropsychology 14 (1999)
  7. Milton Bradley, Scattergories (1988)