Krillocity Leaderboard: Race Points, Wins and the Crown Explained

By Timmothy CalamansiStudent

Krillocity's races give points to their top three, and the leaderboard adds them up by day, week and all time. How points are won, who makes the board, and who wears the crown.

Introduction

A race in Krillocity ends with three kinds of reward. Your distance is the race's score, and it decides the order. Your place pays depth tokens, which buy avatars and emotes. And the top three places take points, which add up on the leaderboard over every public race you ever run. On top of all that, the winner wears the room's crown until somebody beats them.

This guide is about the points, the board and the crown: how each is won, what counts and what does not.

How a race gives out points

The first three places take 3, 2 and 1 points, with two conditions:

  • You have to have scored. A racer who swam nothing takes no place and no points, and does not count as anyone's beaten rival.
  • Somebody who scored has to be behind you. Points are for beating people, so the last scoring racer in a field takes nothing, and a racer alone in a room takes nothing however far they swim.

So the points a race gives depend on how many people in it scored:

  • Two scorers: 3 for the winner, nothing for second.
  • Three scorers: 3 and 2, nothing for third.
  • Four or more: 3, 2 and 1, and nothing from fourth down.

Ties are generous at the top: two racers level in first both take first place's 3 points if someone who scored finished behind them. But a tie never counts as beating anybody, so tied racers are not paid tokens for each other.

The report after each race shows your points under your place, such as +2 pts, and they come in the moment the server confirms your place, a few seconds after the race ends.

Points in the room: the standings

The panel on the right of a race (behind the Racers key on a phone) lists everyone in the room by the points they have taken since they sat down, with each racer's distance in the race on screen and the gap to you beneath their name. Win three races in a row in a busy room and you will have 9 points there; come second twice and you will have 4.

These standings are for this visit only. They count every race in the room, public or private, and they start again from nothing when you leave and come back. They are how a room knows who is having a good night.

The leaderboard

The leaderboard is in the multiplayer lobby, under its Leaderboard tab beside Rooms. It ranks players by the points they have taken in public races. Private races count in their own room's standings and nowhere else, so a group of friends cannot farm the board among themselves.

It has three views:

  • Daily counts points taken since midnight UTC.
  • Weekly counts points taken since midnight UTC on Monday.
  • All time counts every public race since the board began.

A period's points are only the points taken in that period, so just after midnight UTC on a Monday the weekly board starts again from nothing, however long anyone has been racing. Each row shows the player's name, the avatar they wear now, their points and their wins. The board loads fifty rows at a time and fetches the next fifty as you scroll down.

The floor

A player appears on any of the three boards from 10 points up. That is three wins and a third place, five second places or ten thirds, so a single lucky race never puts anyone on it. Below the floor you are racing towards it, and an empty board says Nobody has 10 points yet. Be the first.

Ties

No two rows share a place. Players level on points are listed by name, A to Z ignoring capitals, and two with the same name by who started earning first.

Names and looks

A row wears what its player wears now and goes by the name they go by now. Change your name in the lobby and every row you have earned changes with it; buy and wear a new avatar and it shows on the board straight away.

Keeping your points

Points belong to your wallet, the same one that holds your depth tokens. Signed out, that is your browser. Sign in with a free Daily account and everything your browser has earned moves into the account automatically, points and wins added to whatever the account already had, and from then on they follow you to every device you sign in on. Signing out wipes nothing: it is all waiting at your next sign-in.

The crown

The crown is the room's, not the board's. Whoever won the last race the room finished wears it, and keeps it until someone else wins a race.

To win, and take the crown, a racer needs the most points in the race, more than nothing, clear of everyone else who filed. Three kinds of race leave the crown where it was:

  • a race where nobody scored
  • a race that ended level at the top
  • a race with only one racer in it

While the winner stays in the room, the crown sits on their krill on the course, on their ring at the edge of the screen when they are out of view, beside their name in the standings and over their krill on the podium. The race's closing film follows the winner's lap through a cheering crowd with the crown on. If they leave the room, the crown goes out of sight with them until the next race with a clear winner hands it on.

Every page in the room works out the crown from the same filed results, so everyone sees the same king. Join a room in the middle of a race and you will see who wears it as that race ends.

A crowned racer's share says so. Share on the report adds the line 👑 Wearing the crown. Come take it. under your distance and place, which is about as direct an invitation as a share can make.

The daily's board is a different board

The daily race has a board of its own, and it has nothing to do with points. It ranks the day's finished tries by distance, shows the top ten by name and tells everyone else what share of the day's racers they swam further than. It resets every midnight UTC, and the daily pays no points to the leaderboard. The daily race guide explains how it works.

How to climb

  • Race public rooms. Only public races count for the board.
  • Field size matters less than you might think. Three points for a win is three points whether the room holds four racers or sixteen. A busy room is harder to win but pays far more tokens, so pick by what you are after: what each place pays sets out the tokens.
  • Finish second rather than nowhere. Two points for second adds up fast, and a racer who is always in the top three will pass a racer who wins now and then.
  • Watch the weekly board. It restarts every Monday, so it is the one where a strong week can put a newer racer near the top.

The crown is the quickest goal of all: win one race, and the room can see it until someone takes it from you.

About the author

Timmothy CalamansiStudent

Timmothy is a student who has loved puzzle games since childhood and likes digging into how they actually work. He writes about the science and history behind the games on Daily.