Krillocity Daily: How Today's Race Works and When It Resets
Every day Krillocity deals the same three prompts to everyone. You get one try, a new race starts at midnight UTC, and your result can be shared without spoiling a single answer. Here is how the daily race works.
Introduction
The daily race is the Krillocity everybody plays together. It is three prompts at thirty seconds each, like a public race, except that the three are the same for everyone in the world that day and your krill swims the Treasure Run alone. That makes it the one race you can hold up against everyone else's.
The Daily on One Card
- 3 prompts, the same for everyone, 30 seconds each.
- 1 try a day, and each prompt is spent the moment it opens.
- 00:00 UTC is when a new daily starts.
- Today's board gives your exact place in the top ten, or your share of the day's racers below it.
- No tokens and no leaderboard wins: the daily is raced for the day's standing alone.
How to Play the Daily
- Open playdaily.org/krillocity.
- On the start screen, choose Daily. The line under the title changes to Today's 3 prompts, the same for everyone: 30 seconds each, one try. Until you have raced today's, the start screen opens on Daily by itself, and once you have, it opens on Multiplayer.
- Press Start daily. A panel says The same prompts for everyone today; press Start when you are ready, and the call goes READY, then 3, 2, 1, GO.
- Type as many answers as you can for each prompt, pressing Enter or Swim after each one.
Each prompt shows for two seconds before its clock starts, so you can read it first. When its clock runs out, TIME! comes up, you see what your answers were worth, and Next prompt in counts you down to the next one.
The dailies are numbered from the first, which went out on 26 October 2026, so the number is how many days the daily has been running. The screenshot below was taken on Daily race #1.

One Try a Day
You get one daily race a day, and each prompt is spent the moment its count-in begins. Leave in the middle, close the tab or lose your connection, and the prompt you were on counts as played, with whatever answers you had counted by then. Reloading does not buy time either: the server pins each prompt's clock the moment it deals it.
When you come back, the button reads Resume daily, the panel says which prompt is next, such as On to prompt 2 of 3, and Go on starts it. Quit, on the race screen, takes two presses and warns you first that the prompt on screen will be spent.
Once all three are played, the button becomes View results, which shows your race again without playing anything, with the countdown to the next daily under it.
One try is the server's rule, kept for each player. Signed in with a free Daily account, the try is your account's, so you can start it on your phone and finish it on your laptop, and a second device does not get a second try. Signed out, it belongs to the browser you raced in.
Want more today? Switch to Multiplayer and press Race now for a public race against up to nine others, as often as you like, or start a private race for friends. A public race, followed answer by answer shows how one plays out, and the private race guide covers racing people you know.
When Does the Krillocity Daily Reset?
A new daily starts at 00:00 UTC every day. Where you are, that is:
- New York and Toronto: 8 pm, or 7 pm once daylight saving time ends on 1 November.
- Chicago: 7 pm, or 6 pm from 1 November.
- Los Angeles and Vancouver: 5 pm, or 4 pm from 1 November.
- London and Dublin: midnight, or 1 am once summer time starts again in March.
- Paris, Berlin and Madrid: 1 am, or 2 am from late March.
- India: 5:30 am.
- Tokyo: 9 am.
- Sydney and Melbourne: 11 am, or 10 am once daylight saving ends in April.
A try started just before the reset can run up to an hour into the next day, and a race takes about two minutes, so you will not lose one by starting late. The start screen's line, such as Daily race #1, new prompts at 00:00 UTC, tells you which day's race is up.
Where Are Today's Prompts?
We do not publish the daily's prompts or answers, and they are not hidden anywhere in the page. The server deals each prompt only once the one before it has run out its clock, so the only way to see today's three is to race them.
They come from a pool of 613 prompts across 51 categories, shuffled once into a fixed order and dealt three a day, the easiest of the three first. No prompt comes back until the whole pool has been dealt, which takes more than 200 days.
Answers are judged as they are in a public race: against a bank of the answers people give, ranked by how often they give them, and by an AI judge for an answer the bank does not know, up to 12 a prompt. Once 5 of those are refused, the rest of that prompt's unknown answers are not judged, so typing nonsense quickly gets you nowhere. The tiers are the race's too, from 40 m for Plankton to 1,000 m for the top tier.
Your Report and Today's Board
When you finish, your report shows the day's number, how far you swam and how many answers counted, then where your race stands among everyone who has finished today's:
- In the top ten, it gives your exact place, such as #2 of 2,148 racers today.
- Below that, once at least ten racers have finished, it draws a graph of everyone's distances, counted in bands of 2,500 m, with your pin on it and the share of today's racers you swam further than.
Under that is a row for each prompt with the prompt itself, your best answers to it and how far it took you, and then today's top ten by name, each wearing their current avatar. The board counts each try once, at the finish, from the answers our server judged while you raced. It refreshes about every half minute, so a try finished a moment ago can take a little while to appear.
On the first day, 2,148 racers had finished by the time we wrote this. Most swam less than 2,500 m, and it took 7,800 m to make the top ten.
Making the Most of One Try
- Race it in one sitting. A prompt you leave is spent, so start when you have two minutes to spare.
- Use the count-in. The card names the prompt's category over it. Two seconds is enough to pick the corner of it you will start in.
- Type the easy answers first. Every answer the game accepts swims you forward, however common, and the obvious ones are the quickest metres you will get.
- Then go looking for rare ones. A top-tier answer swims you 1,000 m, as far as 25 Plankton answers.
- Keep typing. A refused answer costs only the seconds you spent typing it, and the same answer twice counts once, so there is nothing to lose by trying.
- Read the squares, not just the distance. Two races of the same length can get there very differently, and the squares show where each one found its rare answers.
Why Everyone Gets the Same Race
A shared daily turns a solo race into a contest with everyone who plays it that day, without anyone needing to be online at the same time, and a share card is enough to compare. Our piece on asynchronous competition explains why the format works so well.
There is a lot more on naming answers quickly in the strategy guide. Now go and race today's daily.
About the author
Anok is a student and devoted puzzle fan whose love of the genre started with the simple games of childhood. He explores what makes a daily puzzle worth coming back to, day after day.