Krillocity Tokens: What a Race Pays and What Avatars and Emotes Cost
Every Krillocity race pays depth tokens by place. The payout for every place in a full race, what smaller and private races pay, and what the shop sells for your tokens.
Introduction
Krillocity pays in depth tokens, and it pays for one thing: where you finish. Not your metres, not your answer count, not how rare your best answer was, only how many scoring racers ended up behind you. The tokens go into the purse in the top corner of the start screen and the lobby, and the shop beside it turns them into avatars that swim the course in your lane and emotes that pop up for the whole room.
The rule: places pay, not metres
After every race, each racer who scored is paid:
- 2,350 tokens for every scoring racer who finished behind them, counting up to eleven of them
- 1,150 tokens on top for the win
Three details matter. A racer who scored nothing is not paid and does not count as anyone's beaten rival. A tie beats nobody, so two racers level are not paid for each other. And last place pays nothing, because nobody is behind it.
Because only the order counts, a win by one metre pays exactly what a win by ten kilometres pays. That is why a leader going into the last prompt should protect the lead rather than chase a bigger one.
A full public race, place by place
A public race seats sixteen. With every racer scoring, the payout runs:
- 1st: 27,000 tokens, for eleven racers beaten and the win.
- 2nd to 5th: 25,850 each, for eleven or more beaten (the count stops at eleven).
- 6th: 23,500.
- 7th: 21,150.
- 8th: 18,800.
- 9th: 16,450.
- 10th: 14,100.
- 11th: 11,750.
- 12th: 9,400.
- 13th: 7,050.
- 14th: 4,700.
- 15th: 2,350.
- 16th: nothing.
Since the count stops at eleven, a full room is unusually kind to second place: anyone in the top five of sixteen takes 25,850, only 1,150 short of the winner.
Smaller rooms
A quieter public room pays by the same rule, so fewer racers means smaller sums. With four scorers, the winner takes 8,200 (three beaten and the win), second 4,700, third 2,350 and fourth nothing. With eight, the winner takes 17,600 and second 14,100. Busy rooms are where the big pay is, and the lobby lists the busiest first.
Private races pay by their clock
A private race can be as short as a single 20-second prompt, so it pays in proportion to its answering time, its prompts times its seconds, against a public race's seven prompts of 30 seconds. A one-prompt sprint pays 200 tokens a racer beaten and 100 for the win; seven prompts of 60 seconds pays 4,700 and 2,300. Per minute of racing, no format earns faster than another, so there is no trick to farming tokens in tiny races. Every format's rates are in the private race guide.
When the tokens arrive
Your page claims your place as the race's report comes up, a few seconds after the last clock, once the server has settled every filing. The report shows what each place paid, and your own pay pops into the purse when the claim lands. The server works out the places and the amounts from the filed results; nothing your page says about itself can change them, and a claim made twice pays once.
The daily race pays nothing. It has no rivals in the room to beat, and it is raced for the day's standing alone.
One wallet with Krillion
Krillocity is Krillion's race mode, and the two share one wallet. Tokens earned in a race can be spent in either game's shop, and what you own in one, you own in the other. Krillion pays its tokens differently, one for every metre you dive, so the purse fills from both.
Signed out, the wallet belongs to your browser. Sign in with a free Daily account and what your browser holds moves into your account automatically, tokens, avatars and emotes alike, and from then on it is the same on every device.
What tokens buy: avatars
An avatar swims the course in place of the plain pink krill. The shop sells them by rarity, on the same ladder as the answers:
- Plankton: 4,000 tokens, such as the Sea Star and the Blobfish.
- Too Clever: 12,000, such as the Clownfish and the Crab.
- Schooler: 30,000, such as the Seahorse and the Sea Turtle.
- Rare: 70,000, such as the Golden Krill and the Manta Ray.
- Deep Cut: 180,000, such as the Great White and the Anglerfish.
- One in a Krillion: 500,000, such as the Kraken and the Star Whale.
- 0.1 in a Krillion: 1,000,000, such as the Megalodon and the Krill King.
A few avatars cannot be bought at any price: the Season line is a reward for ranked 1 vs 1 seasons, and one more is a secret for finding.
So a single win in a full public race buys two Too Clever avatars, a win and a top-five finish buy a Schooler, and a One in a Krillion takes about nineteen full-room wins.
How an avatar looks in a race
- Everyone else sees it in full. Rivals see your avatar's aura, its trail streaming behind it and its spirits, and the bigger burst it gives off when a rare answer lands.
- You see it plain. Your own krill in a race keeps only a soft glow, with no trail or effects, so nothing of yours gets between you and the course.
- No screen effects. Some avatars come with an effect drawn across the whole screen. Krillocity draws none of them, in a race or in its shop.
- Your row joins in. From Rare up, an avatar brings a little animated scene to your row in the standings, and your name takes a faint aura in its light; from Deep Cut up, a few motes drift round your name as well.
- It cannot be faked. What others see you wear is checked against a signature from the server, which signs only what your wallet owns.
Before you buy, the shop's Swim preview shows the avatar racing along the course with its trail behind it. Swim is Krillocity's own preview, beside the shop's Idle and Dive.
Emotes
Emotes are short animations of a cute pink krill, sent from a dock above the answer box and shown to the whole room: they pop up from your avatar's ring on the ruler above the prompt and over your krill when it is on screen. Four are free for everyone: Hehehe, Waaah, Nice one and Grrr. The shop sells the rest, again by rarity:
- Plankton: 1,500 tokens
- Too Clever: 4,000
- Schooler: 10,000
- Rare: 25,000
- Deep Cut: 60,000
- One in a Krillion: 150,000
Your dock holds four, which you pick in the shop for that device. You can send one every seven seconds, and receivers hold everyone to that pace. Like avatars, a bought emote shows only with the server's seal that you own it.
A spending plan
- Start with an emote. A Plankton emote costs less than the 2,350 a single beaten rival pays, so your first good race buys one.
- Then a Schooler avatar. A win and a top-five finish in full rooms cover it.
- Save for the rare end. A Deep Cut avatar is about seven full-room wins. The scenes on your standings row start at Rare, so that is where an avatar starts to show off in a race.
- Race busy rooms. The pay grows with every scoring racer behind you, up to eleven.
Points are a separate prize: the top three places also take points for the leaderboard, which the guide to points and the crown covers, along with the crown the winner wears.
About the author
Jeffery is a student and longtime puzzle enthusiast who grew up on grid games and brain teasers. He covers strategy and the small optimizations that turn an average score into a great one.