How to Race in Krillocity With Your Friends: Private Races and Codes
A private race puts you and up to eleven friends on one underwater track, on prompts nobody can prepare for. Here is the setup in five steps, what each setting changes, three formats from a 35-second sprint to an eight-minute marathon, and a few house rules for game night.
Introduction
A private race in Krillocity is a race with only the people you invite. Everyone gets the same prompt at the same moment, types as many answers as they can, and swims the same underwater track. It is free, and nobody needs an account or an app, just a browser on their own phone or computer.
Five Steps From the Start Screen to the Start Line
- Open playdaily.org/krillocity and press Private race.
- Type the name the others will see, or press Shuffle for one.
- Choose the racers, the prompts and the seconds a prompt (each is explained below), then press Make a private race.
- Send your friends the six-digit code, or press Invite to share a link that takes them straight in. Anyone with the code types it into Join with a code on the same screen.
- When everyone is lined up, press Start. A short countdown runs, and then the first prompt comes down.

What Each Setting Changes
- Racers: 2, 3, 4, 5, 6, 8, 10 or 12. The number of lanes on the track. Pick at least as many as you expect, since a full race turns the next person away.
- Prompts: 1, 3, 5 or 7. How many prompts make up one race. More prompts means a lead has longer to change hands.
- Seconds a prompt: 20, 30, 45 or 60. How long each clock runs. Short clocks reward fast typists who empty the obvious answers. Long clocks give everyone time to run out of easy answers and start hunting for rare ones.
The settings are fixed when the race is made. For a different format, make a new race and share its code.
Three Formats to Try
The Sprint: 1 prompt, 20 seconds
About 35 seconds from start to results. One prompt, one burst of answers, and an argument settled. Sprints suit a group that wants lots of quick rematches, or a break between rounds of something else.
The Standard: 3 prompts, 30 seconds
About two minutes a race, and exactly the shape of an open race, so it is the fairest way to compare scores with what you see on the leaderboard. A good default for a first night.
The Marathon: 7 prompts, 60 seconds
About eight minutes. A whole minute on each prompt drains everyone's obvious answers, so the races are decided by who keeps finding new corners of a category. Marathons suit a smaller group of people who like word games.
While You Race
- The host starts every race. The person who made the race is the host while they are in it. If they leave, whoever has been in the lobby longest takes over. Start needs at least two racers.
- Latecomers can still play. A friend who follows the invite in the middle of a race joins on the prompt on screen if at least a fifth of its clock is left, six seconds of a 30-second prompt. If not, they watch the rest of that race and line up for the next one.
- Chat sits on the left and the standings on the right on a wide screen (on a phone they open from keys over the track), showing every racer's distance and the gap to you. The emote keys sit just above the answer box.
- Races run back to back. After each finish the lobby comes back over the start line with everyone's result, and the host presses Start again whenever the group is ready.

Does a Private Race Pay Tokens?
Yes. Every race pays depth tokens by place, into the same wallet as Krillion Unlimited: 1,000 for each racer you beat who also scored, counting up to five, and 500 more for the win. A private race pays in proportion to its answering time, so the Standard pays exactly what an open race does, a Sprint pays 200 a racer beaten and a Marathon 4,650. Per minute of racing, no format earns faster than another.
House Rules for Game Night
Krillocity keeps the score, so these are optional, but they make a good evening better.
- Own devices, one room. Everyone races on their own phone or laptop. Racing side by side is half the fun, because you hear the groans when someone passes you.
- Teams. Split into two teams and add up each team's distances after every race.
- The last-place pick. Whoever finishes last chooses the next format.
- No looking things up. The clock makes it hard anyway, but agree on it before the first race.
- Best of five. Count race wins rather than metres, so one lucky Deep Cut cannot decide the night.
If Something Goes Wrong
- "That private race is full." Every lane is taken. Make a new race with more racers and share the new code.
- A friend cannot find the race. Check that all six digits were typed, or send them the Invite link instead.
- Start is greyed out. A race needs at least two racers.
New to the race itself? Watch one race prompt by prompt, then read our strategy guide before the rematch.
About the author
Peter co-founded Daily out of a lifelong love of puzzle games, the kind he replayed for hours as a kid. He focuses on Daily's competitive side, where the games he grew up on meet a global leaderboard.