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Color Game - Test Your Color Memory Online

A color memory test you can play again and again: see a colour for a few seconds, then rebuild it from memory with hue, saturation and brightness sliders. Every round scores your color memory out of 30, and a new round is ready whenever you are.

How to play the color game

The rules, the scoring, and the questions people ask.

Each color, step by step

  1. 1Pick Easy, Medium or Hard, then press play. A color fills the card for 5, 3 or 2 seconds, depending on the mode, with a countdown. Look at it closely.
  2. 2When it is gone, rebuild it from memory with three sliders: hue, saturation and brightness. Lock your color in when it matches what you remember.
  3. 3See the original beside your color and a score from 0 to 10, based on how far apart the two look (the CIEDE2000 difference).
  4. 4Three colors make a round, out of 30. Then play another: rounds keep coming and there is no daily limit. Your best round and average for each mode stay on your device, and you can share your round.

Questions

How does the color game work?

A color fills the card for 5, 3 or 2 seconds, depending on the mode, then disappears, and you rebuild it from memory with hue, saturation and brightness sliders. Each color scores up to 10 by how close your rebuild looks to the original, and three colors make a round out of 30. It is free, with no accounts and no daily limit: play the colour game as many rounds as you like.

What counts as a good score?

A color's score follows how different your color looks from the original, measured by CIEDE2000, where a difference of about 1 is the smallest the eye can pick out. A score of 8 or more means a difference of about 10 or less: the same color by name, only a little off side by side. From 9.5, a difference of about 4 or less, it is a near copy. From 6 you are in the right family but on a visibly different shade, and under 4 the two look like different colors. The share text marks each color green from 8, yellow from 6, orange from 4 and red below that, so a round of 24 or more is a great match on average.

Why do my colors keep coming out too bright or too vivid?

Two things in memory push the same way. People remember colors as more saturated than they were: in a 1960 study, Bartleson found people recalled grass greener and brick redder than they are. And memory holds a color's name more firmly than its exact shade, so a dusty blue drifts toward a plain, typical blue. If the reveal keeps showing your color as the more vivid of the two, set saturation a notch below what feels right, and while the color is up, say how it differs from its plain name, such as a blue that is grayer and leans green.

Why does full blue look so much darker than full yellow?

Because the brightness slider is not lightness. In HSB, 100 percent brightness is as much light as the screen can give that hue, and a screen gives far more for yellow than for blue: on the CIELAB lightness scale, where 0 is black and 100 is white, full yellow sits near 97 and full blue near 32. So a deep, dark-looking blue or violet can still be at full brightness, while a yellow turns olive well before the slider gets low. Judge brightness by eye against the hue you have set, not by where the slider sits.

Which colors are hardest to remember?

Muted, dark and in-between ones. A color with a plain name, such as a bright red, keeps that name in memory and the name carries you close. A teal, a mauve or an olive has no single word, and memory tends to round it toward the nearest one: blue or green, pink or purple. Dark and grayish colors are harder again, because the hue counts for less and getting how dark and how gray exactly right counts for more. Hard mode deals exactly these, with saturation as low as 12 percent and brightness as low as 22.

Can I play if I am color blind?

Yes. The game does not test color vision or check for color blindness, though your scores may show which colors you find hard. Red-green color blindness, the most common kind, affects up to 1 in 12 men and 1 in 200 women of Northern European descent. With it, some colors that look the same to you look different to most people, so you can set a color you would call a match and still lose points. Colors that differ mainly in how red or green they are will be the hard ones; blues against yellows, and how light or dark a color is, are usually easier to judge. Easy's vivid colors are the gentlest place to start.

Does my screen change my score?

Not the arithmetic: the score compares the color values the game drew with the ones you set, so a dim screen, a night mode or a different phone does not change the numbers. It can change how hard the game is. The original and your rebuild are on the same screen, so a warm tint shifts both the same way and you can still match by eye, but a night mode or a dim screen squeezes colors closer together and makes small differences harder to see. Turn the brightness up and any blue-light filter off, and keep the same settings if you want your averages to compare from day to day.

More ways to play

Want a score against everyone else? Today's puzzle and the Global Gauntlet both put you on a leaderboard. More remakes: Songless Unlimited, Krillion Unlimited, Noillirk, Bandle Unlimited, Size It Up, Fermi, Logo Game, MapTap, Poople, Silverbrook and Songspot.

The game

What is the color game?

A color is shown, taken away and rebuilt from memory, and the score is how close the rebuild looks to the original.

Each round of the color game deals three colors, one at a time. A color fills the card for a few seconds with a countdown, then it is gone, and you rebuild it with three sliders: hue, saturation and brightness. Lock it in and the original appears beside your color, scored from 0 to 10.

There is nothing to name and no color theory to know. The game measures one thing: how much of a color survives the seconds between seeing it and setting the sliders. That is less than it feels like while the color is on screen, and the reasons are some of the best studied in the psychology of memory.

To test colors you have carried for years instead of seconds, the Logo Game recolors one part of a real company logo and asks you to put the brand's color back.

colors in a round
3
how long each color stays up, by mode
2 to 5 s
points a round is worth
30

The name

Color or colour, and where the word comes from

The two spellings are one word, and the word began as a covering.

Color reached English in the Middle Ages from the Anglo-French culur and the Old French color, from the Latin color, which Old Latin wrote colos and which first meant a covering. It shares a root with celare, to hide: a color was the coat on the outside of a thing, the part the eye meets, long before anyone tied it to light.

Colour was the usual English spelling from the 1300s, and scholars tidying words back toward their Latin made color an alternative a century later. Noah Webster did not invent the American form, he settled it. His Compendious Dictionary of 1806 dropped the u from honor and its kind, a choice he called common practice in this country, and his American Dictionary of 1828 fixed color for the United States while British usage kept colour. The game is the same under either spelling, and the International Commission on Illumination, whose formula scores it, writes colour.

The science

The color game is a real memory experiment

Memory researchers run almost exactly this test, and have for two decades: show a color, take it away, ask for it back on a wheel.

In 2004 Wilken and Ma flashed a few colored squares for a tenth of a second, blanked the screen, and asked people to click the color of one of them on a wheel of 252 hues. Answering on a continuous scale instead of saying same or different turned a memory into a number: how many degrees round the wheel the answer landed from the truth. The method is now called delayed estimation, and it is one of the standard tools for measuring visual memory.

Weiwei Zhang and Steven Luck used it in 2008, with 180 colors laid in a circle in CIELAB, the color space this game scores in, all equally light. Their answer, in Nature, was that people hold a high-resolution copy of two or three colors and keep nothing at all of the rest: a color is not remembered blurrily, it is remembered or it is gone.

A year later they stretched the wait. With three colors to hold, people lost 26 percent of them after one second and the same after four, but 39 percent after ten. The colors they did keep were no less precise for the wait. Zhang and Luck called it sudden death: a remembered color holds, then drops out whole.

This game asks for one color at a time, well inside that limit, so a low score here is rarely a color forgotten outright. It is a color that drifted, and the drift has a direction.

colors memory holds at once, in Zhang and Luck's experiments
2 to 3
of held colors lost outright, as the wait grew from 4 to 10 seconds
26% to 39%
color at a time in this game, so the test is precision, not capacity
1

Why it is hard

Why are colors so hard to remember?

Memory keeps a name and a rough impression, then fills in the rest from what colors usually look like.

  • Memory pulls toward the nearest name

    Bae, Olkkonen, Allred and Flombaum (2015) found that a remembered color mixes two things: its category, such as blue or green, and an estimate of the exact shade. Answers were pulled away from the borders between color names and toward their centers, by up to 10 degrees of hue, and less than a second of memory roughly doubled the pull compared with matching a color still in view. A teal drifts toward blue or green, a coral toward pink or orange.

  • Russian has two blues, and its speakers see the line

    Russian has no single word for blue: goluboy is light blue and siniy dark blue. In 2007 Winawer and colleagues found Russian speakers told two blues apart 124 milliseconds faster when they fell on opposite sides of that line. Give them a string of digits to rehearse at the same time and the advantage disappeared; English speakers, with one word for both, never had it. The words you have shape which differences you catch.

  • Familiar colors come back more vivid

    C. J. Bartleson had 50 people pick the colors of ten familiar natural things from memory, out of 931 Munsell color chips, in 1960. Every one of the ten came back different from the real thing: grass greener, brick redder, and in most cases more saturated and lighter.

  • Knowing a color changes how it looks

    Hansen, Olkkonen, Walter and Gegenfurtner (2006) asked 14 people to adjust a photo of a banana until it looked gray. Every one of them stopped on a slightly bluish banana, the opposite of yellow, which means a truly gray banana still looked a little yellow. What you expect leaks into what you see.

26 February 2015

The dress: one photo, two colors

The most argued-over color of the decade belonged to a striped dress, and the argument was about light, not fabric.

On 7 February 2015 Cecilia Bleasdale photographed a dress in a shop in England, one she was thinking of wearing to her daughter's wedding on the Scottish island of Colonsay. The family could not agree whether it was blue and black or white and gold. Caitlin McNeill, a guest at the wedding, posted the photo on Tumblr on 26 February, BuzzFeed picked it up that evening, and its post drew 28 million views in a day. The dress, from the British retailer Roman Originals, was royal blue with black lace.

Rosa Lafer-Sousa, Katherine Hermann and Bevil Conway asked 1,401 people that year: 57 percent saw blue and black, 30 percent white and gold, 11 percent blue and brown. The photo is washed out and gives no clear clue to the light it was taken in, so each viewer's brain supplies one. Assume cool daylight or shadow and the brain subtracts blue, leaving white and gold; assume warm indoor light and the blue stays. Pascal Wallisch surveyed more than 13,000 people online and found four in five of those who thought the dress was in shadow saw white and gold, against about half of the rest. In his sample the majority flipped, to white and gold.

Nobody in the argument was misremembering anything: the photo was in front of them. The game draws each color on a plain card with no scene around it to guess the light from, so what stands between you and the original is memory alone.

views of BuzzFeed's post of the dress in its first day
28 million
saw blue and black, or white and gold, of 1,401 people asked
57% / 30%
who thought the dress was in shadow saw white and gold
4 in 5

The numbers

How many colors can you tell apart?

Millions, by the best estimates, against eleven basic color words in English.

Michael Pointer and Grenville Attridge counted in 1998 by dividing CIELAB color space into cubes one just-visible step across and keeping the cubes that real surfaces can reach: 2,279,381 of them. The rounder figure you often see, ten million, comes from a 1975 reference book, and as Pointer and Attridge pointed out, it came with no working at all.

Words cover far less. Brent Berlin and Paul Kay compared color words in 98 languages in 1969, and their book is the source of the idea of basic color terms. English has eleven: black, white, red, green, yellow, blue, brown, orange, pink, purple and gray. A color you can name keeps a label in memory, and the label is a tiny part of what your eyes could separate. Hard mode leans on that gap: it deals the muted, dark and in-between colors that have no word of their own.

Nor does everyone see the same millions. About 1 in 12 men and 1 in 200 women of European descent have some form of color blindness, nearly all of it red-green. At the other end, Gabriele Jordan and colleagues tested 24 women who carry a gene for a shifted green cone in 2010. One of them, known in the paper as cDa29, told apart mixtures of light that look identical to everyone else, on every test they gave her: the clearest evidence yet of a person with four channels of color vision instead of three.

surface colors a person can tell apart, by one estimate
2.28 million
basic color terms in English
11
men with some red-green color blindness
1 in 12

The sliders

Hue, saturation and brightness, explained

Three numbers describe any color on a screen, in the order a painter thinks about mixing it.

Splitting a color into what it is, how strong it is and how light it is goes back to the painter Albert Munsell, whose A Color Notation of 1905 called the three hue, chroma and value: what tells a red from a yellow, a strong color from a weak one, a light color from a dark one. The sliders are its screen-age cousin, HSB, also called HSV. Alvy Ray Smith wrote the conversion in 1974 for SuperPaint, an early paint program at Xerox PARC, so artists could pick colors by the qualities they see instead of by amounts of red, green and blue light, and published it in 1978.

  • Hue

    Which color it is: a position on the color wheel, as an angle from 0 to 360 degrees. Red is at 0, green at 120, blue at 240, and the wheel closes back on red.

  • Saturation

    How far the color is from gray, from 0 percent, gray itself, to 100 percent, the purest version of that hue the screen can make.

  • Brightness

    How much light the color has, from 0 percent, black, to 100 percent, as much as the screen gives that hue. It is not lightness: full blue looks far darker than full yellow at the same brightness.

The three interact. At zero saturation every hue is the same gray, and at zero brightness every color is black, so a hue error costs little on a pale or dark color and a lot on a vivid one.

The sliders start at half saturation and half brightness, on a hue at least 60 degrees from the color's, so the starting point gives nothing away. The three colors in a round are at least 50 degrees apart in hue, so no round repeats a color.

The method

How to remember a color better

Five habits, each one aimed at a bias from the research above.

  1. 01

    Name it, then name the lean

    A label such as blue is the part memory keeps best, and it drags the rest toward a typical blue. While the color is up, say how it differs from its name: a blue that leans green and is a little gray. The difference is what the label would otherwise erase.

  2. 02

    Spend the seconds on the hard part

    The hue is the easy thing to hold. Use the countdown on how light the color is and how gray, the two things a name says nothing about.

  3. 03

    Set saturation a notch low

    Remembered colors come back more vivid than they were. If the reveal keeps showing your color as the stronger of the two, aim below what feels right.

  4. 04

    Keep one order for the sliders

    Hue first, then brightness, then saturation, then one last look at hue. A fixed order stops you chasing one slider while another is wrong, and on a pale color the hue matters least.

  5. 05

    Read the reveal, not only the score

    Note which slider was off and which way: too light, too vivid, too warm. Most players miss in the same direction every time, and a bias you know is one you can correct.

A short history

From Newton's prism to the color-wheel test

How color went from a mystery of light to a number a game can score.

  1. 1672

    White light is a mixture

    Isaac Newton's letter in the Philosophical Transactions argues that white light is made of colors that a prism bends by different amounts. His Opticks of 1704 bends the spectrum round into a circle of seven colors, its parts sized like the intervals of a musical scale: the first color wheel.

  2. 1905

    Hue, value and chroma

    Albert Munsell's A Color Notation describes every color by three separate qualities, in steps meant to look even. Soil scientists still describe soil by his charts.

  3. 1931

    The standard observer

    The International Commission on Illumination (CIE) defines the color-matching responses of an average eye, so a color can be specified by numbers rather than by sample.

  4. 1943

    A test of color discrimination

    Dean Farnsworth publishes the Farnsworth-Munsell 100 Hue test: despite the name, 85 colored caps in four trays, to put in order by hue. It is still used to grade color vision.

  5. 1976

    CIELAB

    The CIE defines a color space meant to make equal distances stand for similar visible differences: the space this game scores in.

  6. 1978

    HSV

    Alvy Ray Smith publishes hue, saturation and value, the color picker he wrote for a paint program four years earlier: the sliders in this game.

  7. 2001

    CIEDE2000

    The CIE publishes the color-difference formula developed by Luo, Cui and Rigg, with corrections for lightness, chroma, hue and the blues: the ruler this game scores by.

  8. 2008

    Memory on a color wheel

    Zhang and Luck use the color-wheel task to show that memory holds two or three colors well and the rest not at all.

In this game

How the color game turns a memory into a score

The score depends on how different your color looks from the original, not on how far apart the slider numbers are.

Slider numbers would make an unfair score. Hue 359 and hue 1 are the same red, and at zero brightness every hue is black. So the game scores what you would see. It converts both colors to CIELAB, the CIE's color space of 1976, built so that equal distances stand for similar visible differences, and measures the gap with CIEDE2000, the CIE's color-difference formula of 2001, written ΔE00.

A ΔE00 of 0 is an exact match. Dentists, who match tooth shades for a living, have measured where visible begins. Rade Paravina and colleagues showed pairs of ceramic samples to 175 observers at seven sites in 2015: half could see a difference of 0.8, and half would accept a difference of 1.8 as a match. A difference of 10 is plain side by side; 30 is another color.

Points follow a smooth curve, 10 × exp(−(ΔE00 ÷ 30)^1.4). With the power above 1, the curve is gentle on a near miss and steep further out, so the right color a shade off still scores well and a different color scores little.

What a color difference is worth
A difference of 19.9 of 10
A difference of 59.2 of 10
A difference of 108.1 of 10
A difference of 205.7 of 10
A difference of 303.7 of 10
A difference of 501.3 of 10
A round of three colors, each a difference of 10 away24.2 of 30
  • Easy: 5 seconds a color

    Saturation from 45 to 100 percent and brightness from 60 to 100: bright, vivid colors, most of which have a name.

  • Medium: 3 seconds a color

    Saturation from 25 percent and brightness from 40: paler and darker colors join in.

  • Hard: 2 seconds a color

    Saturation from 12 percent and brightness from 22: the muted, washed-out and dark colors that no basic word covers.

The scoring is the same in every mode. The CIEDE2000 formula was built for surface colors under set lighting, so on a screen it is a well-tested ruler rather than a laboratory measurement. The game's version is checked against the 34 test pairs Gaurav Sharma, Wencheng Wu and Edul Dalal published in 2005. Your best round and average stay on your device for each mode, and a shared round lists the scores without the colors, since every round deals new ones.

Vocabulary

Color terms, defined

The words for seeing, naming and measuring color used on this page.

Hue
Which color something is, as a position on the color wheel: red, orange, yellow and round to red again.
Saturation
How far a color is from gray. Chroma is the closely related term in Munsell's system and in CIELAB.
Brightness or value
How much light a color has on the HSB scale. Not the same as lightness, which is how light it looks next to white.
CIELAB
The CIE's color space of 1976, with one axis for lightness and two for color, built so that equal distances look roughly equally different.
CIEDE2000 (ΔE00)
The CIE's color-difference formula of 2001: one number for how different two colors look, 0 for a match.
Just-noticeable difference
The smallest change a person can detect. For color, a ΔE00 of about 1, varying with the viewer and the setup.
Delayed estimation
The lab task this game resembles: see a color, wait, then pick it on a continuous scale such as a color wheel.
Memory color
The color people associate with a familiar object, such as the yellow of a banana, and its pull on what they see and recall.
Basic color term
A single, common color word that applies to many kinds of thing. English has eleven.
Color constancy
The brain's habit of discounting the light falling on a thing to see its own color. The dress is what happens when the light is ambiguous.

Sources

  1. Online Etymology Dictionary, color and colour; Noah Webster, A Compendious Dictionary of the English Language (1806) and An American Dictionary of the English Language (1828)
  2. Wilken and Ma, A detection theory account of change detection, Journal of Vision 4 (2004)
  3. Zhang and Luck, Discrete fixed-resolution representations in visual working memory, Nature 453 (2008), and Sudden death and gradual decay in visual working memory, Psychological Science 20 (2009)
  4. Bae and colleagues, Why some colors appear more memorable than others, Journal of Experimental Psychology: General 144 (2015)
  5. Winawer and colleagues, Russian blues reveal effects of language on color discrimination, PNAS 104 (2007)
  6. C. J. Bartleson, Memory colors of familiar objects, Journal of the Optical Society of America 50 (1960)
  7. Hansen and colleagues, Memory modulates color appearance, Nature Neuroscience 9 (2006)
  8. Lafer-Sousa, Hermann and Conway, Striking individual differences in color perception uncovered by the dress photograph, Current Biology 25 (2015); Pascal Wallisch, Journal of Vision 17 (2017); BuzzFeed News and Digiday on the dress (February 2015)
  9. Pointer and Attridge, The number of discernible colours, Color Research and Application 23 (1998)
  10. Brent Berlin and Paul Kay, Basic Color Terms (University of California Press, 1969)
  11. Colour Blind Awareness; Jennifer Birch, Worldwide prevalence of red-green color deficiency, Journal of the Optical Society of America A 29 (2012); Jordan and colleagues, The dimensionality of color vision in carriers of anomalous trichromacy, Journal of Vision 10 (2010)
  12. Albert Munsell, A Color Notation (1905); Dean Farnsworth, The Farnsworth-Munsell 100-hue and dichotomous tests for color vision, Journal of the Optical Society of America 33 (1943)
  13. Alvy Ray Smith, Color gamut transform pairs, Computer Graphics 12 (1978)
  14. Luo, Cui and Rigg, The development of the CIE 2000 colour-difference formula, Color Research and Application 26 (2001); Sharma, Wu and Dalal, Color Research and Application 30 (2005)
  15. Paravina and colleagues, Color difference thresholds in dentistry, Journal of Esthetic and Restorative Dentistry 27 (2015)
  16. Isaac Newton, Philosophical Transactions of the Royal Society 6 (1672), and Opticks (1704)